Saturday, July 30, 2011

overdrive

Things have started going down hill. one of the protected, a man named drew, has been attacked by Slendy. More details at http://ihavetorun.blogspot.com/2011/07/not-on-our-side.html
What this means is that we have to move quickly to figure out how to fight him. Run tests when he's around, remember old anecdotes and experiences.
Hell, who am I kidding. I'm an out of the way source. My words and actions will spread to all of one person. Still, I'm gonna see this threw to the end. I still don't have any idea on how to fight him, but I do know early warning systems can work. Of course, no matter what, we're gonna be facing a major snag. We face an enemy who can teleport. Even if he has to be concealed, which I am not certain of, he's still fast enough to reach concealment, and even if out in the open, he can make fog. Until I can figure out a way to keep him from teleporting, or at least give us a heads up when he does it, then anything we do is pointless. So, new plan. I have to keep him in one place. We have no way at the moment of hurting him, so our only chance is to find some way to keep him from going somewhere else. I can't run any accurate tests on his abilities, so I can only see what works and what doesn't in any given situation.
I wonder how he reacts to acid.

1 comment:

  1. You know. His teleportation can be countered. Very easily at that. Keep your back to a wall. This removes the largest blind spot and cuts down the angles by which he can attack you by half.

    It's not much. But it is a start.

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